December 23, 2025

The Soft Skills Tree – Game Manual: the second output of the Playing 4 Soft Skills project is online

The second output of the “Playing 4 Soft Skills” project is online! This is the “Soft Skills Tree – Game Manual”, the instruction manual containing the rules of a new educational game.

Here you can download the Manual in various languages ​​and the game material in English!

The new game provide with a platform to engage students in a non-formal learning activity aimed at fostering the activation and development of their transversal skills. It provides with a fundamental tool for implement innovative learning tools and methodologies in the context of VET so to enhance student ability to activate and develop specific soft skills in a playful and creative manner.
The game format provide with the opportunity to fully engage students throughout the learning activity and foster interactions among them, allowing the activation and further development of specific transversal skills. As a result, the Soft Skills Game Manual, by explaining in details the game rules, context and objectives to participants, prove to be a key tool in order to deliver the effective implementation of learning activities and fulfill the achievement of project objectives.

The “Soft Skills Tree – Game Manual” is not only provide guidance to students, but also to the teachers involved in the implementation of the learning activity. As such, while the educational game is particularly tailored to students needs in order to contribute to activating their transversal skills, the developed project output is highly beneficial to teachers: during the game, in fact, teachers will play an active role as facilitators and, in the context of the learning activity, this output will be useful for them to fully understand the dynamics of the educational game.

Teachers can freely and freely download the Game Manual, in their language, directly here, to implement this learning activity as part of their daily teaching activity.

Game activities will soon also be available in Italian, Polish, Latvian, Spanish and German.

Related Posts

4th YOUth COOPs newsletter

December 28, 2020

December 28, 2020

The YOUthCOOPs project (reference nr. 2018-2-ES02-KA205-011519) is coming to an end. The aim of the project is to promote social...

The ABC of Erasmus +: what it is, how it works, how to participate

January 16, 2020

January 16, 2020

What is Erasmus+The European Union’s mobility program for Education, Training, Youth and Sport for the period 2014-2020 is called Erasmus+....

Erasmus Plus KA1 VET in Sofia: students from the Polish school showcase their creativity in the photography course at ETN Business Lab

April 13, 2023

April 13, 2023

The Zespół Szkół w Ożarów, a Polish school named after Maria Skłodowska-Curie, is currently participating in the Erasmus Plus KA1...

The Soft Skills Evaluation Report – insights into the first output of the Playing 4 Soft Skills Project

October 27, 2021

October 27, 2021

Exactly one year ago, we started our work on the 1st Output of the KA2 Playing 4 Soft Skills Project – the Soft...

Social Innovations – social and education inclusion” project for Bulgarian teachers and students at Tribeka Training Lab

July 26, 2023

July 26, 2023

The Erasmus+ program offers wide range of opportunities for its participants to acquire new skills and knowledge through short and...

Erasmus+ KA2 “Playing 4 Soft Skills” project: gamification as a pedagogical approach

June 9, 2022

June 9, 2022

Why is non-formal education important? Everyday life and professional activity in the 21st century often require us flexibility, creativity and...

“Gastronomic” Job Shadowing in Rimini for the Teachers from ZST in Turku

June 7, 2023

June 7, 2023

For many years, the Erasmus+ program has been supporting the professional development of teachers engaged in vocational education and training....

The secrets of creating computer games and designing online stores were learned by students of the Zespół Szkół Informatycznych in Kielce, Poland

November 28, 2022

November 28, 2022

Interestingly, the classes were held in Spain and young people went there thanks to the PO WER Project prepared by...

Erasmus+ KA2 Future Forward project | AI and adult learners in Europe: real data, gaps, and practical strategies to increase inclusion

November 10, 2025

November 10, 2025

The European Erasmus+ KA2 project “Future Forward – Empowering adult learners to use AI for everyday life and work” project,...

Students will learn lessons with VR technology

July 26, 2023

July 26, 2023

“Digital Education Materials for Sustainable Textile Education (Vir2TEX)” Erasmus Plus project held the final meeting Ege students will learn lessons...

Equality and inclusiveness: how Erasmus+ promotes equal access to all its actions

June 20, 2022

June 20, 2022

“The whole purpose of education is to turn mirrors into windows.” (Sydney J. Harris) Equality and inclusiveness are part of...

Empowering Women Over 40: Learning Week by STARwomen

December 16, 2024

December 16, 2024

During the first week of December, as part of the STARwomen – Simulation Training for Women Erasmus+ project, Tribeka Training Lab organized...

Erasmus+ KA2 IPAL project: what are the 3 Intellectual Outputs

February 22, 2022

February 22, 2022

IPAL, an international Erasmus+ KA2 project with the desire and vision to improve the current situation in adult education and...

Erasmus+ KA2 “Skills Act 4 VET” project: ready for the Multiplier Event

March 29, 2022

March 29, 2022

During the last Transnational Meeting held in Rome on the 28th of February and 1st of March, the SkillsAct4Vet consortium...

Erasmus + KA210 and KA220: deadline extended to November 5th

November 3, 2021

November 3, 2021

Due to technical problems that occurred on the Electronic Application Forms Management Platform, which have already been resolved at the...

Comments
Leave a Reply

Your email address will not be published. Required fields are marked *

Newsletter