August 4, 2026

Erasmus+ KA2 “Playing 4 Soft Skills” project: gamification as a pedagogical approach

Why is non-formal education important?

Everyday life and professional activity in the 21st century often require us flexibility, creativity and the ability to make quick and rational decisions. There are no textbooks that would provide us with solutions covering all possible challenges and life scenarios. There are less facts for the students to memorize as these become obsolete relatively fast. There are no rigid rules and procedures one must follow to reach certain conclusions or finish a project, as nonstop developments and progress open up new possibilities, trajectories of thinking, sources of information and new people to listen to.

Formal education can be defined as a teaching approach which builds the foundations of students’ knowledge. In addition, however, education must also address the fast-changing issues, questions and concerns that students may want to ask their teachers about. Some of these issues have not yet found their place in the textbooks normally used in classrooms. Consequently, the key role of teachers must also be seen in a new light, since they should act as much more than suppliers of information, evaluators, and controllers of discipline. These three functions have often used a substantial amount of teachers‘ mental energy and classroom time, but it should not be that way!

In contrast, transfer of theories and education  across various thinking approaches may happen through video resources which students have access to. One can easily check facts online and obtain only those that are needed in a given project. Evaluation via self-assessed online tests and uploaded assignments has become incredibly efficient and may also happen outside the classroom. The needs and expectations on controlling students’ classroom behavior have also evolved in recent decades and what was often considered as an „unruly“ behavior is now regarded as an expression of students‘ personalities.

Non-formal learning takes place across a diverse range of environments and situations for which teaching/training and learning are not necessarily the main activities. These environments and situations may be temporary, and activities taking place may be staffed either by teachers themselves, professional learning facilitators (such as youth trainers) or volunteers (such as youth leaders). Such activities and courses are planned in advance, but are seldom structured based on conventional rhythms or curriculum subjects. They rarely tend to document or assess learning outcomes or achievements according to conventional ways (such as through grades).

Non-formal education allows teachers to play an essential role as coaches, motivators, and facilitators. These functions are strongly supported by gamification, i.e. the evolving methodology of developing and using game elements and educational games, both traditional board and card games, but also those played on the digital medium. We hope that this Training Notebook will be helpful in providing teachers – who will be acting as facilitators – with the necessary tools to foster non-formal education in schools.

We describe here below some theoretical background explaining the rationale of our game-based approach (see also Appendix 1). We also explain in more detail the crucial role of facilitators: even though playing games is easy and fun, this becomes much more educational when the objectives and rules of the game are well explained and supported by friendly advice.

What is the game-based learning approach?

No matter whether you develop a city in a computer game, buy real estate on the board, play cards or just play scrabble – games make such abstract exercises more exciting. Playing a game becomes so attractive that it can completely absorb us. This is what gamification is all about!

Such an approach uses game mechanics in order to encourage people to do things that they usually don’t feel like doing or are not aware that can be done differently. Gamification also helps in turning activities that are not particularly attractive or even boring into something that can catch our attention, making more interesting topics that normally have little to do with fun (like war or fighting). Moreover, it aims at using game elements in non-entertainment contexts so as to motivate people to perform certain activities, such as collecting information, analyzing data, or presenting results in visually attractive ways.

Why are games good/efficient/suitable in the educational sector? How can they be integrated into teaching? In Table 1 we compare game-based learning with the classroom-based education and with practice-oriented learning (meaning when the acquired knowledge and skills are applied to real-life situations, which is especially relevant for vocational education). As such, it is clear that game-based learning, if carried out correctly, can lead to many beneficial outcomes.

The Soft Skills Training Notebook: an innovative tool for implementation of the educational game in the classroom

The Soft Skills Training Notebook will be a key supporting tool for teachers in the implementation of the new educational game (‘Soft Skills Tree’) developed as part of the Playing 4 Soft Skills project. This Output, in fact, aims to provide teachers with a comprehensive manual explaining the game pedagogical approach and transversal skills targeted, provide guidance on the facilitator role and supporting material for the evaluation of participants. The Training Notebook will be developed in order to ensure that teachers participating in the educational game will be fully informed and well-equipped to effectively act as facilitators, conduct a careful evaluation of progress made by participants and contribute in fulfilling the project objectives.

The Soft Skills Training Manual will include, among others, the following elements:

Pedagogical approach and learning objectives. This section will provide an overview on pedagogical and learning objectives linked to the educational game and will explore in detail the ways in which the game aims to foster the activation and development of transversal skills.

Transversal skills targeted. This section will be based on the Soft Skills Evaluation Report and will comprise a clear definition of each soft skill, alongside with the set of parameters and indicators that teachers will have to look for during assessment of progress made by students.

Teachers as Facilitators. This section will provide further guidance on the facilitator role by explaining in detail the procedures that teachers will have to follow in order to support students during the learning activity and to provide with valuable feedback on participants’ progress.

Evaluation approach and supporting material. The final section will provide relevant information concerning the evaluation framework of the learning activity and with guiding material for teachers to use for their evaluation of soft skills activation in participating students.

The Soft Skills Training Manual, which will be available very soon, constitutes an innovative tool to be used across schools together with the new educational game developed by the project, and it will be available on the project website (www.playing4softskills.eu) for any teacher or education professional willing to implement the project results in the context of daily activities.

Related Posts

P.iR.A.M.i.D. Project: Survey Insights and Theoretical Model

December 10, 2024

December 10, 2024

The first result of the ErasmusPlus KA220 Cooperation Project PiR.A.M.iD (Path for Intercultural Awareness, Measurement and Development) coordinated by Tribeka...

Erasmus+ in 6 simple points

May 31, 2022

May 31, 2022

What is Erasmus? Let’s try to answer this question, even if it is not easy to resume 35 years of...

Strategic management in the vocational education and training sector – A European exchange of experiences within the Erasmus+ KA2 #VETSTAGE project

July 3, 2026

July 3, 2026

Modern vocational education and training requires not only a response to the current needs of the labour market, but also...

A Guide to Wellbeing in the Workplace

March 4, 2024

March 4, 2024

In an era where the boundaries between work and life increasingly blur, the imperative for a comprehensive approach to employee...

Erasmus+: the structured course for Bulgarian teachers on Google Workspace for Education and Interactive Teaching has just ended

July 28, 2022

July 28, 2022

Learning and enhancing the use of innovative teaching methods: this was the key objective of the European Erasmus+ KA1 project...

Goethe, the ante-litteram Erasmus student with his “Journey to Italy”

February 10, 2020

February 10, 2020

“I consider  all men as my compatriots and embrace a Pole as I do a Frenchman, setting this national bond...

Erasmus+ KA2 P4SS project: Soft Skills Training App, the platform to develop the soft skills in a playful manner

August 29, 2022

August 29, 2022

Nowadays, guys spend their time on their smartphones on a daily basis, so the possibility to develop a digital app...

Erasmus+: a survey states that experiences abroad increase the acquisition of soft skills

June 29, 2022

June 29, 2022

In 2014, the European Commission published the Erasmus Impact Study, a study carried out by experts in which it states...

Discover INTERGEN, the project designed to develop an innovative approach in intergenerational education

July 26, 2021

July 26, 2021

INTERGEN is a Strategic Partnership Project for Adult Education, KA2 – Cooperation for Innovation and Exchange of Good Practices of...

Erasmus+ KA2 ManageMob project: innovation in international mobility enters testing phase

September 9, 2025

September 9, 2025

The landscape of Erasmus+ projects is constantly being enriched by innovative initiatives, and the KA2 ManageMob project is a perfect...

6 steps to write a perfect Erasmus+ mobility project

February 1, 2023

February 1, 2023

Are you writing a short – term KA12/KA22 Erasmus+ individual Mobility project for your school ? If the answer is...

Éireann, Erin, Ireland: when Erasmus+ in Cork starts with a poem on the River Lee

May 25, 2022

May 25, 2022

William Drennan was an Irish poet and writer who first referred to Ireland as the “Emerald Isle” in his 1795...

The Erasmus+ internship in photography at the Bulgarian agency ETN Business Lab: a training and experimentation experience for 18 Polish students

April 21, 2023

April 21, 2023

Today, the photography internship of 18 students from Zespół Szkół in Ożarów, a Polish school named after Maria Skłodowska-Curie, has...

ETN School in Riga for the Eurokey Multiplier Event

October 16, 2019

October 16, 2019

Today ETN School is at the EuroKEY Multiplier Event “Effects of Culture in Global Markets”, which is taking place in...

Culture, Communication and Hospitality: The P.iR.A.M.iD Project Trains European Teachers in Málaga

June 6, 2025

June 6, 2025

From May 26 to 30, 2025, a group of teachers from Italy, Belgium, Bulgaria, and Spain gathered in vibrant Málaga...

Comments
Leave a Reply

Your email address will not be published. Required fields are marked *

Newsletter